Selected connections to "gameful mindset and motivation" Continuous feedback: As a result of our class, I am working on incorporating additional opportunities for feedback throughout the semester. A game-related example is that I added additional assessment and feedback opportunities to the Bad News/challenge one lesson.
"Just In Time" Learning: I recently learned that our upcoming English department training will include attention to "just in time" learning. I'm finding that gamification helps me to further incorporate "just in time" learning into instruction. In addition to using the game, Bad News, to help students identify disinformation strategies, I am now using the process of gamification to incorporate the Bad News lesson into the overall gamification of the class. I find it easier to incorporate "just in time" learning when thinking about what players will need to complete each specific aspect of a level or mission.
Intrinsic Motivation A significant change in my thinking from the beginning of the semester to now is my developing understanding of connections between game-based learning and intrinsic motivation.
At first, I mostly understood extrinisic ways that game-based learning would engage students. Thankfully, I now have a much better (and still developing) understanding of intrinsic motivation and game-based learning.
The major way that I have updated and continue to update my materials to reflect intrinsic motivation is my focus on narrative/story, collaboration/helping others and working as a team, and developing skills/strategies for use in successful completion of tasks. I am finding that gamification of the class, using The Circle, is helping to promote opportunities for intrinsic motivation.